Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Tuesday, 2 July 2013

Digital Rights Management (DRM) - good or bad for games and gamers


A great read on the topic of DRM and how it affects the games industry.

For years publisher have used locking codes, digital codebooks, encrypted discs, and software rootkits in attempts to thwart game piracy.

But the only people really affected were the legitimate consumers.
The simplicity of access and lower price points actually makes it more likely that a consumer will be willing to pay for a game, and therefore will actively discourage the illegal pirating of the game.

Sunday, 2 June 2013

The GIFT Principal






Game Developers Conference - The Science Behind Shaping Player Behaviour


GDC
The Game Developers Conference is an annual event held in America where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the games industry. 


http://www.gdconf.com/

The Game Developers Conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. 


The Science Behind Shaping Player Behaviour In Online Games presentation is a great example of how the games industry is continually pushing the bounds of how games are played and the gaming experience.

http://gdcvault.com/play/1017940/The-Science-Behind-Shaping-Player

The Game Developers Conference website is a fantastic resource for game designers with many in-depth design, technical and inspirational presentations.

Thursday, 23 May 2013

SketchUp

SketchUp is such an important game design tool for quickly, and intuitively, creating 3D items and landscapes that can then be exported into UDK, Maya, 3DS, etc.

SketchUp all has a 3D Warehouse where you can search download thousands of 3D modles built and shared by a very strong community.

http://www.sketchup.com/intl/en/

There is also a vast library of SketchUp plugins that can be installed to provide even greater control and options for designers.

http://extensions.sketchup.com/
http://www.1001bit.com/

XBOX1


Tuesday, 16 April 2013

Man Play & Games


http://en.wikipedia.org/wiki/Man,_Play_and_Games

Original Post Mar 14th 2013

Game Warning

“Game Experience May Change During Online Play”

Original Post Feb 14th 2013 

Monday, 15 April 2013

The Sunk Loss Cost Fallacy

http://youarenotsosmart.com/2011/03/25/the-sunk-cost-fallacy/

Original Post Jan 16th 2013

UDK Units


1 udku = 1 inch

Max Height Jump = 52 udku

Max Double Height Jump = 89 udku

Max Distance Jump = 322 udku

Max Double Distance Jump = 499 udku

Original Post Aug 7th 2012

The Periodic Table of Storytelling


Original Post Jul 30th 2012

Scale of Universe

http://scaleofuniverse.com/

Original Post Jul 29th 2012

Thursday, 11 April 2013

Multivax

Multivax - The Last Question by Isaac Asimov © 1956

http://www.multivax.com/last_question.html

Original Post Mar 14th 2012

The Hero’s Journey

Original Post Mar 13th 2012

5 Heroic Qualities

Original Post Mar 4th 2012

Humanmetrics - Jung Typology Test


ISFJ

56,1,12,67

Protector - Defender

http://www.humanmetrics.com/cgi-win/jtypes2.asp

Original Post Mar 2nd 2012

Evil Game


Domino

Working title Dr Whocares

Time traveling psychopath

Craft time specific tools, items but uses modern day knowledge to improve on the items he has to utilise and in some cases predate the original invention

Multiple fractured present based on those you have killed

Select targets from history and kill them to change the course of history

Real life targets from history, eg Abraham Lincoln, Mr Luthur King Jr, JFK, Franz Ferdinad, also real life people who were not associated with major events but whose death has the potential to affect the present such as Shakespear, Confucious, Socrates, Alexander Fleming, etc

Original Post Feb 21st 2012

Titanic Game


James Cameron’s Titanic – Game

Who is the average Titanic fan?

People who read romance novels and desire the perfect love

30 -50 predominantly female

What typifies the romance genre?

Story of lovers that cannot be kept apart and their love triumphs all obstacles and persists through death

What style/genre of game?

Role Play/adventure/sims

What platform will you develop for?

Facebook   (possible Expansion pack for sims)

Basic Game Play ideas

Select avatar – male/female    all players start out poor

Read about the launching of the Titanic and need to buy a ticket

Interaction with network friends similar to sims, talking trading

Generate income based on mini games and social network – competitive game with your network friends that reward increased income

The amount of income generated can elevate your status from poor – working class – middle class – well to do – independently wealthy – obscenely rich

They buy a ticket and start to buy wardrobe and luggage

They enter ship and get a bare room that they can fill with items; friends can visit your room

You can invite your friends to parties and competitions

Micro transaction available for those that want to buy special outfits/vanity items

Casino, restaurant, ballroom, pool, sports all can generate income and special rare loots

Must also buy and use perfume/cologne to help attract your “perfect love”

Your perfect love can be one of your network friends, a total network stranger, or last possibly NPC

You continue to earn and work your way up the social ladder and move up rooms 

Boat never hits the iceberg

Original Post Feb 14th 2012