Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts
Sunday, 4 October 2020
Tuesday, 2 July 2013
Digital Rights Management (DRM) - good or bad for games and gamers
For years publisher have used locking codes, digital codebooks, encrypted discs, and software rootkits in attempts to thwart game piracy.
But the only people really affected were the legitimate consumers.
The simplicity of access and lower price points actually makes it more likely that a consumer will be willing to pay for a game, and therefore will actively discourage the illegal pirating of the game.
Sunday, 2 June 2013
Game Developers Conference - The Science Behind Shaping Player Behaviour
GDC
The Game Developers Conference is an annual event held in America where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the games industry.
http://www.gdconf.com/
The Game Developers Conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts.
The Science Behind Shaping Player Behaviour In Online Games presentation is a great example of how the games industry is continually pushing the bounds of how games are played and the gaming experience.
http://gdcvault.com/play/1017940/The-Science-Behind-Shaping-Player
The Game Developers Conference website is a fantastic resource for game designers with many in-depth design, technical and inspirational presentations.
The Game Developers Conference website is a fantastic resource for game designers with many in-depth design, technical and inspirational presentations.
Thursday, 23 May 2013
SketchUp
SketchUp is such an important game design tool for quickly, and intuitively, creating 3D items and landscapes that can then be exported into UDK, Maya, 3DS, etc.
SketchUp all has a 3D Warehouse where you can search download thousands of 3D modles built and shared by a very strong community.
http://www.sketchup.com/intl/en/
There is also a vast library of SketchUp plugins that can be installed to provide even greater control and options for designers.
http://extensions.sketchup.com/
http://www.1001bit.com/
SketchUp all has a 3D Warehouse where you can search download thousands of 3D modles built and shared by a very strong community.
http://www.sketchup.com/intl/en/
There is also a vast library of SketchUp plugins that can be installed to provide even greater control and options for designers.
http://extensions.sketchup.com/
http://www.1001bit.com/
Tuesday, 16 April 2013
Monday, 15 April 2013
UDK Units
1 udku = 1 inch
Max Height Jump = 52 udku
Max Double Height Jump = 89 udku
Max Distance Jump = 322 udku
Max Double Distance Jump = 499 udku
Original Post Aug 7th 2012
Thursday, 11 April 2013
Multivax
Multivax - The Last Question by Isaac Asimov © 1956
http://www.multivax.com/last_question.html
Original Post Mar 14th 2012
http://www.multivax.com/last_question.html
Original Post Mar 14th 2012
Humanmetrics - Jung Typology Test
ISFJ
56,1,12,67
Protector - Defender
http://www.humanmetrics.com/cgi-win/jtypes2.asp
Original Post Mar 2nd 2012
Evil Game
Domino
Working title Dr Whocares
Time traveling psychopath
Craft time specific tools, items but uses modern day knowledge to improve on the items he has to utilise and in some cases predate the original invention
Multiple fractured present based on those you have killed
Select targets from history and kill them to change the course of history
Real life targets from history, eg Abraham Lincoln, Mr Luthur King Jr, JFK, Franz Ferdinad, also real life people who were not associated with major events but whose death has the potential to affect the present such as Shakespear, Confucious, Socrates, Alexander Fleming, etc
Original Post Feb 21st 2012
Titanic Game
James Cameron’s Titanic – Game
Who is the average Titanic fan?
People who read romance novels and desire the perfect love
30 -50 predominantly female
What typifies the romance genre?
Story of lovers that cannot be kept apart and their love triumphs all obstacles and persists through death
What style/genre of game?
Role Play/adventure/sims
What platform will you develop for?
Facebook (possible Expansion pack for sims)
Basic Game Play ideas
Select avatar – male/female all players start out poor
Read about the launching of the Titanic and need to buy a ticket
Interaction with network friends similar to sims, talking trading
Generate income based on mini games and social network – competitive game with your network friends that reward increased income
The amount of income generated can elevate your status from poor – working class – middle class – well to do – independently wealthy – obscenely rich
They buy a ticket and start to buy wardrobe and luggage
They enter ship and get a bare room that they can fill with items; friends can visit your room
You can invite your friends to parties and competitions
Micro transaction available for those that want to buy special outfits/vanity items
Casino, restaurant, ballroom, pool, sports all can generate income and special rare loots
Must also buy and use perfume/cologne to help attract your “perfect love”
Your perfect love can be one of your network friends, a total network stranger, or last possibly NPC
You continue to earn and work your way up the social ladder and move up rooms
Boat never hits the iceberg
Original Post Feb 14th 2012
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